Sunday 21 February 2010

Second Life

It just like in the real world in Second Life. Students can control the pace and path of the interaction with others. Generally speaking, the use of technology inside or outside the classroom tends to make the class more interesting. It can promote motivation in students by personalising information, for example by creating their own avatars as part of the tasks or programs. It can be learning opportunity for students when they are encouraged to try different possible solution to a problem in exploraing the islands in the Second Life. Other advantage is that users feel a low social prensence and a sense of safty in anonymity.They feel free and more relax in the virtual world conversation than real one. This tends to be greater participation in conversation . But students can lose track of the tasks in the free virtual world, therefore students need to be work alongside with teachers' guidance. When teachers selecting any kinds of this multimedia tools for learning, we need to be very cauious and pay attention to the quality of the programme.

1 comment:

  1. Yes, Alice, I agree with you that students need guidance from teachers and even parents as the Second Life is too free for them to learn. It may easily waste time if the students have no idea where they should go in the Second Life.

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